List of redirects
Showing below up to 100 results in range #1 to #100.
- 5 ft step → Combat Rules#5 ft Step
- AC → Secondary Statistics#Armor Class (AC)
- Aberration → Creature Types#Aberration
- Ability score → Ability Scores
- Ability scores → Ability Scores
- Acid → Descriptors#Acid
- Action round → Skill Games#Skill Game Basics
- Action rounds → Skill Games#Skill Game Basics
- Adamant skin → Adamant Skin
- Additional tracks → Additional Tracks
- Animal → Creature Types#Animal
- Arcane → Weapons#Arcane
- Arcane sight → Arcane Sight
- Area effect → Area Effects
- Area effects → Area Effects
- Arming → Descriptors#Arming
- Armor Class → Secondary Statistics#Armor Class (AC)
- Artifact → Category:Artifact
- Attack action → Combat Rules#Attack Action
- Attack bonus → Secondary Statistics#Base Attack Bonus (BAB)
- Attack of opportunity → Attacks of Opportunity
- Attack roll → Glossary#Attack
- Attacks of opportunity → Attacks of Opportunity
- Average → Races#Average
- Awareness → Secondary Statistics#Awareness
- BAB → Secondary Statistics#Base Attack Bonus (BAB)
- Barbed → Weapons#Barbed
- Base Attack Bonus → Secondary Statistics#Base Attack Bonus (BAB)
- Battered → Conditions#Battered
- Binding → Descriptors#Binding
- Bleeding → Conditions#Bleeding
- Blinded → Conditions#Blinded
- Blindsight → Vision and Detection#Blindsight
- Blown away → Conditions#Blown Away
- Bonus Attack → Glossary#Bonus Attack
- Bonus attack → Glossary#Bonus Attack
- Bonus attacks → Glossary#Bonus Attack
- Brutal → Weapons#Brutal
- Brutal 1 → Weapons#Brutal
- Brutal 2 → Weapons#Brutal
- Brutal 3 → Weapons#Brutal
- Bull Rush → Combat Maneuvers#Bull Rush
- Burning → Conditions#Burning
- Burrow → Combat Rules#Burrow
- Burrowing → Conditions#Burrowing
- Call lightning → Call Lightning
- Cha → Ability Scores#Charisma (Cha)
- Character Sheet → Character Sheets
- Character sheet → Character Sheets
- Charge → Combat Maneuvers#Charge
- Charisma → Ability Scores#Charisma (Cha)
- Checked → Conditions#Checked
- Class → Classes
- Close → Combat Rules#Close range
- Cold → Descriptors#Cold
- Combat Feats → Feats#Combat Feats
- Combat maneuver → Combat Maneuvers
- Combat maneuvers → Combat Maneuvers
- Combat rules → Combat Rules
- Con → Ability Scores#Constitution (Con)
- Concealed → Conditions#Concealed
- Confused → Conditions#Confused
- Constitution → Ability Scores#Constitution (Con)
- Construct → Creature Types#Construct
- Consumable → Consumables
- Covered → Conditions#Covered
- Cowering → Conditions#Cowering
- Creation → Magic and Spellcasting#Creation
- Critical hit → Combat Rules#Critical Hits
- D% → Gameplay Basics#d%
- DC → Gameplay Basics#The Core Mechanic
- Damage reduction → Conditions#Damage Reduction
- Darkvision → Vision and Detection#Darkvision
- Dazed → Conditions#Dazed
- Dazzled → Conditions#Dazzled
- Dead → Conditions#Dead
- Deadly Aim → Combat Maneuvers#Deadly Aim
- Deafened → Conditions#Deafened
- Death → Descriptors#Death
- Defensive Fighting → Combat Maneuvers#Defensive Fighting
- Deflection bonus → Gameplay Basics#Modifiers
- Deft → Weapons#Deft
- Devastating → Weapons#Devastating
- Dex → Ability Scores#Dexterity (Dex)
- Dexterity → Ability Scores#Dexterity (Dex)
- Difficult terrain → Combat Rules#Difficult Terrain
- Difficulty Class → Gameplay Basics#The Core Mechanic
- Dimensional anchor → Dimensional Anchor
- Dimensional lock → Dimensional Lock
- Dimensional swap → Dimensional Swap
- Disabled → Conditions#Disabled
- Disarm → Combat Maneuvers#Disarm
- Disarming → Weapons#Disarming
- Dispel magic → Dispel Magic
- Dispelled → Descriptors#Dispelling
- Dispelling → Descriptors#Dispelling
- Distant → Weapons#Distant
- Distant 1 → Weapons#Distant
- Distant 3 → Weapons#Distant
- Divination → Magic and Spellcasting#Divination